2 Minute Concepts within the Flexbone Offense, Guest Blog, Scott Dieterich


As always, I’d like to extend much appreciation to Coach Matt McLeod for his

continued and dedicated work on flexbonenation.com as a tremendous resource of valuable

information for flex bone coaches around the country. This is an excellent website!!

“Hurry-Up” or “2-minute” offense is an offensive concept that I believe many flex

bone coaches tend to really Hope that they never have to use in a game (LOL). I may have

felt the same way earlier in my coaching career, but after having to use hurry-up offense in

some very critical games at critical moments has changed my thoughts on the subject many

years ago. Surprisingly, hurry-up offense has been tremendously successful for us at the

end of a half or at the end of games in terms of resulting in points or at least a chance for

points. I firmly believe that this success has come from us embracing hurry-up situations

and by practicing them often.

Obviously hurry-up offense is a special offensive situation that is not always used

exactly at the 2-minute mark of a half or at the end of a game, but is used at a point during

the game where the offense needs to change their pace in order to have enough time to

move the ball to score a touchdown or a field goal opportunity. Since we are not typically

an “explosive” or “big-play” team, we have felt the need to get into our hurry-up mode

around the 4:30 to 5:00 minute mark of a half depending the needs of our team during a


Most things in football are in a constant state of evolution and that is the case in my

experience at running this offense for many years. I couldn’t have predicted many years

ago that we would have won some critical big-time games because we have been able to

execute well in hurry-up situations. I really can’t give just one reason why this has been the

case for us, but I do believe it’s a combination of reasons that has contributed to our

success with this critical offensive situation; but no reason is more important than the main

reason that we make this situation a priority and work on it several times weekly. I have

also witnessed many teams that weren’t prepared for this situation lose a game that they

would have had a chance to win if their hurry-up offensive procedures were in place.


  • All coaches, but especially coaches in a run-heavy offense can view this as something

that they “have to practice” at the end of the week or they can view it as a procedure

that is fun & fast to practice and can and will help them win a game. I choose the


  • View this in terms of how much pressure it puts on the defense – the defense is

geared up to defend an offense that they don’t see very much if at all, and then

during a game, the offense starts to move faster and possibly pass more; this is not

an easy transition for the defense to change modes during the game.

  • A hurry-up procedure is typically used out of necessity at the end of the 1 st half or at

the end of the game, but it can also be used as a change in tempo at any point during

the game since defenses must commit so much time and effort to defending the flex

bone it can be a great change of pace. I really haven’t used hurry-up offense as a

true tempo change since we are typically trying to control the clock, but I do feel

that it could be a great addition and put pressure on defenses.


1. We view hurry-up offense as a simple change in procedure rather than a change in

offense. This is basically an adjustment in how to get plays called faster and/or work

from the LOS as needed and to understand and work clock situations.

2. Hurry-up offensive procedures will become 2nd nature for the coaches & players the

more they are practiced. Communication and clock awareness will all become

routine & easy on game night if they are practiced often.

3. Run the ball if time and the defense allows; don’t become 1-dimensional. Too often

teams assume that we must start chunking the rock just because time is limited. I

have found that many times the opponent starts to play more 2-deep coverage and

thus allowing us to run the ball – especially into the boundary to work the clock.

4. Run your normal offense - I don’t believe in running an entirely different offense in

hurry-up situations. If you are a flex bone team and in a hurry-up situation you

want to become a “spread offense” and create different protection scenario’s and

limited run game for you team, this can be very difficult! You have to remember

that it may be several games before you actually run hurry-up offense, so it’s tough

for kids to execute something new that they don’t get to use much especially in a

critical situation.

5. Connector Plays are good to have in place for this situation – I previously wrote an

article for flex bone nation about “connector plays” such as screens, draws, & shovels. These are great plays to have on 50-50 run/pass downs or on downs where

the defense is more concerned about a potential pass play and are in a pass rush

mode – these situations occur often in a hurry-up situation.

6. LOS communication must be in place. We have a system of communication through

signals & calls at the line of scrimmage (Visual & Verbal). I don’t believe that

wristband communication is good in this situation since it takes more time to find

and read a play from a wristband than it does to see a signal or hear a call.

7. Coaches & The Sideline controls the clock; Don’t ask the QB to control the clock

this is much easier to do as coaches and we just communicate our intentions to the

QB. By doing this it’s not important to be going towards the clock at the end of the

half or game.


  • CLOCK PLAY – the most obvious special play in hurry-up offense mode is the

“clock play”. The ability to line up fast & snap & immediately spike the ball into the

ground. Remember that this is a down being used so don’t call this on 4th down!

Also, we don’t line up in a true formation on this play since it’s not necessary, we

just tell all of our skilled guys to align ON THE LOS as fast as possible since you

can have more than 7 players on the LOS. WE ALSO RUN CLOCK PLAY ON 1 ST


APPROACH THE LOS. The QB must receive the ball and then spike it forward

into the ground; don’t risk this being a fumble.


important to have a few plays that have a great chance to get out of bounds and gain

yards as compared to running the clock play. A few plays that we like to have in this

situation are:

  1. Rocket Toss into the boundary on 1 st sound.

  2. Drop-Back Out route into the boundary with the play side slot running a clear route to hold the inside coverage. This can be a 3-step or 5-step concept.

  3. Double Options into the boundary force the play outside and a great chance to gain yards and still get the clock stopped.

  4. Players must stay in a hurry-up MODE unless we tell them to huddle: All offensive players must assume after each play that we are going to stay at the LOS and call the next play because we don’t want them to have to think about when the clock will stop, continue to run, or re-start on the ready for play whistle. We do want to huddle if the situation allows so our players can settle down and re-group since we are not every down fast tempo team.

  5. BALL-CARRIER RULES: If you have the ball between the numbers then get all the yards that you can; but if you have the ball at or outside of the numbers then get all the yards you can and get out of bounds. It’s the play-caller’s job to know if we can work the middle of the field with the ball or if we need to be working the sidelines.

  6. IMPORTANT CLOCK RULES (NHSF) – Knowing when the clock stops, starts, or stops & then starts are all important for clock management. Here are the main situations that need to be remembered:

  • Clock Stops for incomplete passes or a run play that goes out of bounds (make sure to watch the official for a true stoppage of the clock here).

  • Clock Stops on 1 st downs in high school but will start after the ball is set and on the ready for play unless the play went out of bounds.

  • Clock Stops on penalties but depending on the result of the play and whether the penalty is a dead ball foul or not will determine if the clock will start on the ready for play signal – check with the officials.

  • Clock Stops on injuries but like a penalty the clock may start depending on the result of the play.

NOTE: Anytime the clock is stopped temporarily but will re-start on the ready for play whistle, we want to have the play called and be over the ball ready to snap it to save every second we can.

CADENCE: If we are running a play with the clock running then we will do our best to run a play that we can run on a 1st Sound Cadence. If we are running a play from the huddle then all our cadence choices are available.


In the following video, you will see (5) game examples of successful hurry-up/ 2-

minute offensive series versus very good opponents in critical games at critical moments.

Main things to notice are: Normal offensive structure, the attempt to run the football if

possible, ways to kill the clock, the use of connector plays, normal huddling when possible,

the players moving quickly, and mostly working the ball outside of the hashes. I apologize

that the camera doesn’t show the clock more often in this video segments. We all have to

take what we can get.


Hurry Up 3.jpg
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The 2nd half of a state semi-final game. We used 2-minute offense and a 2-point

conversion to tie the game and eventually win the game in overtime.


Hurry Up 1.jpg
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The 2nd half of a state championship game. We used 2-minute offense after falling

behind with less than 4 minutes to play. We were able to score a touchdown and then hold

on for the win.


Hurry Up 5.jpg
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The 2nd half of an opening game vs a defending 5A state championship team. We

used 2-minute offense after falling behind with less than 4 minutes to play. We were able to

score a touchdown but unfortunately were not able to hold on for the win.


Hurry Up 7.jpg
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The 2nd half of an early game vs a very talented state championship team. We used

2-minute offense after falling behind with less than 5 minutes to play. We were able to

score a TD and then hold on for the win.


Hurry Up 9.jpg
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The 2nd half of a very good play-off team on the road. We never led in this game and

we used hurry-up offense to get into position for a short yardage play to score a walk-off

TD on the game’s final play.




I hope this article has helped you in some small way. I firmly believe that Hurry-Up

offense is an important situation that can help you win a game or least have a chance to win

a game if you give it the attention it deserves when the clock is an issue in a close game.

I appreciate all of you coaches who invest in kids daily. It’s been a pleasure for me

to write this article because it makes me evaluate what we are doing and forces me to

organize my thoughts which makes me a better coach. If I can ever do anything to help you

along these lines please don’t hesitate to contact me.

Good Luck,

Scott Dieterich (Deter)

Flex Bone Offense

Baton Rouge, La.